I also chose to create him in Procreate, so the students could learn how to rig a. I wanted to teach how to do a matted blink control, head look control, and eyeball control. Each of these tutorials uses a slightly different approach for rigging 2D characters for animation in After Effects, and each has its own merits. Here is my character! The goal was to make him simple enough but still designed well (and to make him cute!). Inform the Process! What actions will you need your character rig to do? Will you need an FK or IK rig? Sliders (Controllers)?Įfficient, Organized Workflow (Taking advantage of nulls, color coating layers, naming conventions, etc.)įirst, I created new artwork for the workshop to animate. It aims to help animators tell stories using brilliantly executed animation characters and objects. The Positives of a Rigging Workflow (Organization, easy to animate, easily editable, intuitive controls, etc.) Being a member of the best 3D animation rigging software, Toontastic offers a wonderful platform for users to design live and vivid characters with the help of the build-in 3D drawing tools. I chose this rig because it would allow me to teach basic sliders - anything too complicated like a full body might’ve been difficult to teach to an audience in under two hours.īelow are the main points I wanted to make sure to touch on. The main rig that I taught was a head/face rig.
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